Calculators
Stellar Radiation Calculator
Written: 2002-03-30
This form will calculate the radiation absorbed by a starship of arbitrary size,
at arbitrary altitude above a star of arbitrary size and luminosity. The input
parameters are:
- Stellar Luminosity, relative to our Sun.
- Stellar Diameter, in kilometres.
- Size of ship, in square metres. This is the projected area, ie- its "profile area". In
the case of a GCS viewed from the side, this is roughly 40,000. Note that if you use an ellipsoid shield
bubble instead of tbe ship's hull, and assume that it is 100% opaque to stellar radiation throughout
its entire cross-section regardless of incident angle (despite onscreen evidence of only partial opacity
at best), you can use 100,000 instead (and of course, if you're a delusional trekkie fanatic, you can
use an arbitrarily large number such as 470,000 in order to exaggerate your figures).
- Altitude of ship, in kilometres.
- Area multiplier, ie- the difference between the ship's total facing area and its projected area. In
the case of a sphere, this would be 2. In the case of a cube, it would be 1 (its facing side will absorb
100% of the radiation, and the other 5 sides will not), unless it points a corner at the star, in which
case it would be 1.5. In the case of an ISD pointing at the star, it would be roughly 6½. In the
case of a GCS with its side facing the star, it would be roughly 2 (note that I am neglecting thermal
conduction to non-facing areas of the hull in order to be conservative).
- Hull surface emissivity (if you don't know what this is, look it up). This ranges from near-zero
to 1 for a perfect blackbody radiator. It's very low for highly polished, "shiny" metal
surfaces (~0.05), but it can range as high as 0.7 for rough, oxidized metal, and more than 0.9 for
certain graphites, as well as water and human skin.
- Hull surface reflectivity (ie- albedo). This ranges from 0 for a perfect blackbody to 1 for a
theoretically perfect mirror. In order to generate absorption limits, this value is traditionally
set to 0. However, this is not realistically the case. For example, the albedo of snow is nearly 1.
In general, reflectivity and emissivity are inversely correlated.
The calculated values are:
- Intensity of stellar radiation, in MW/m².
- Stellar radiation absorption for the ship, in watts and also in megatons per hour.
- The equilibrium temperature in K (ie- the temperature at which the hull can dump heat as quickly
as the star pours it in), assuming isothermal conditions on the facing side.
- The "solar sail" radiation pressure (ie- the pressure applied to the ship by stellar
radiation), in bars, assuming that the ship is completely opaque (obviously). This figure has a
lower limit (for absorption) and an upper limit (for perfect 180 degree reflection).
- The "solar sail" radiation force (ie- the radiation pressure multiplied by the
profile area), in Newtons. Divide this by the mass of your ship in order to determine its acceleration
due to radiation pressure.
The defaults are for an ISD pointing toward our Sun, at an altitude of 300,000 km. The default
emissivity and albedo are 1 and 0.
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