Craftworld

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Craftworlds are vast craft populated by Eldar. They travel through the void of space at sub light speeds, carrying the greater remnant of the Eldar race after their Fall. Each craftworld is a self-sufficient, independent realm with its own culture.

Before the Fall

Prior to the Fall, Craftworlds were vast trading ships, effectively, whole self-contained communities housing hundreds of Eldar families. Trading missions could take the Craftworlds thousands of light years beyond Eldar civilization, separating the community from its home world for centuries. This meant the Craftworld communities had already developed a strong sense of independence and self-reliance - so that they remained mostly separate from the increasing decadence of their species. Because a Craftworld might return to the rest of Eldar civilization only three or four times in a thousand years, it was easy for them to see the degeneration of Eldar society, while to the Eldar as a whole the slow degeneration was too gradual to realize.

As the final weeks leading to the cataclysm approached, the returning Craftworlds crew returned, finding their worlds in ruin. Taking with them any Eldar who still remained sane, the Craftworlds fled the Eldar civilization.4 Some craftworlds were caught and consumed by Chaos along with the Eldar worlds as the Eye of Terror tore open reality, others survived for thousands of years before their people finally faded and died, while others endure to this day.

The Current Age

For thousands of years after the Fall to the current day, the craftworlds have carried the greater part of the surviving Eldar.

Craftworlds contain Webway gates - the Webway linking the craftworlds to each other as well as to millions of planets, allowing the dispersed Eldar civilization some measure of cohesion. Because the Webway is labyrinthine and impossible to map, many craftworlds are effectively lost, unknown and cut off from the greater part of Eldar civilization.

Craftworlds have grown greatly in size since the Fall, when they became the sanctuary worlds of the Eldar race. They are now approximately 10 to 100 times bigger in volume than they were before the Fall.

Craftworlds are effectively worlds in space, each a self-contained biosystem, with forested and natural areas as well as urbanised ones. These natural areas provide a breathable atmosphere to the Craftworld and renewable resources. There are sections that are uninhabited and awaiting reconstruction. Vast space docks located outside the Craftworld house fleets of spacecraft. These fleets are capable of traveling through warp tunnels, allowing Eldar of the relatively slow-moving Craftworld to bring their forces to areas of the galaxy thousands of light years distant.4

Every Eldar of a craftworld is a highly trained warrior - in battle these citizen-soldiers are known as Guardians, forming the craftworld's defensive militia.

Craftworlds are independent realms, sometimes acting mutually, combining military forces, acting together to achieve a common objective, and trading or exchanging knowledge. Exodites often trade with the Craftworlds, but believe that the Craftworld Eldar are too close to the old ways of decadence for their own good. The militarily stronger Craftworld Eldar grant some protection to Exodite Eldar.

Major Craftworlds

Other Craftworlds

Since the Fall some Craftworlds have been destroyed.

Sources

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