Warp strafing

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Warp strafing is a theoretical battle tactic created by Star Trek fans.

Theory

In theory, a starship light years away would orient its bow with an enemy vessel. It would then go to warp speed. When the enemy starship was in weapons range, the starship would fire at the enemy vessel and immediately change course to avoid collision.

Usage

Warp strafing has never been observed in any Star Trek episode. If it were a useful battle tactic, it would likely have been observed in the many thousands of hours of footage of Star Trek.

Often Elaan of Troyius is cited as an example of a canonical warp strafe. This argument rests on the assumption that because the Klingon vessel is at warp, and the Enterprise at impulse, the Enterprise must be many times slower. This argument is wrong. Sulu counts down the distance between Enterprise and the Klingon vessel in tens of thousands of kilometers over several seconds. In other words, this incident is just like any other warp battle in Star Trek, with one starship pursing another in warp.

The word impulse in Star Trek does not necessarily mean slower than light, as evidenced in several examples including Best of Both Worlds Pt. II where the Enterprise-D drops out of warp at the edge of the solar system and shortly enters Earth orbit, necessitating faster than light impulse. Elaan of Troyius is not an example of a true warp strafe, which would involve one starship at rest or near rest relative to another approaching faster than light.

The Picard Maneuver is sometimes cited as an example of warp strafing. It is not a warp strafe, as the Picard Maneuver involves dropping out of warp and firing weapons.

Physics

The critical problem with warp strafing is relative speed, a topic covered in Junior High School physics courses. Suppose car A approaches car B at 50 km/h. Further suppose car B is traveling at 49 km/h. The relative speed between car A and car B is 1 km/h.

However, a car traveling at 100 km/h compared to a car traveling at 20 km/h is truly approaching at a relative speed of 80 km/h.

This is important because Star Trek starships of every faction have difficulty locking onto much slower and predictable targets. Attacking a vessel traveling many orders of magnitude faster than what your weapons directors are designed for and capable of will not result in firing solutions.

In short, Star Trek ships could not even lock onto their targets if they attempted a warp strafe. Starfleet Captains themselves seem to know this, as they never attempt to warp strafe.

Stationary Targets

Warp strafing would be ineffectual against stationary targets. If a target were stationary, the attacking starship could simply sit and fire torpedoes without the strafe. Secondly, stationary and heavily defended targets such as battle stations, weapons platforms and fortified planets could track the attacker with faster than light sensors. Any vessel attempting this tactic would move in a predictable straight line, a so-called "attack run." Unless the attacking vessel further complicates the attack run with change of course and acceleration, the defender could track the attacking vessel just as easily as the attacking vessel could track it, with the added advantage of being stationary and diverting power to shields.

In summary, warp strafing requires the attacker have far more advanced propulsion, sensor and weapons technology than the defender. If this was the case, it is likely a more conventional approach would succeed just as well.

See Also