Difference between revisions of "Starcraft"
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*Zerglings | *Zerglings | ||
*Hydralisk | *Hydralisk | ||
*Lurker ( | *Lurker (expansion) | ||
*Infested Terran | *Infested Terran | ||
*Ultralisk | *Ultralisk | ||
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*Mutalisk | *Mutalisk | ||
*Guardian | *Guardian | ||
*Devourer ( | *Devourer (expansion) | ||
*Queen | *Queen | ||
*Overlord | *Overlord |
Revision as of 17:20, 13 December 2012
Starcraft is an Real Time Strategy game released by Blizzard entertainment in 1998. It was made following the success of Warcraft II, and it contains three distinctive factions: Terrans, Protoss, and Zerg. The factions feature different units and abilities, meaning that different strategies are required for playing each faction.
Terran
The main features of the Terran forces are a diversity of units and capabilities and a transforming heavy ground unit (when transformed, it has greater weapon range but can't move). Their buildings can be repaired when damaged, but if they ever go into the red they start to 'burn down' and will eventually be destroyed if not repaired quickly. Their defenses include an anti-air missile turret and a bunker that can be loaded with infantry units to serve as weapons for the structure. Their Wraith starfighters and Ghost infantry include cloaking technology, and their battlecuisers can be upgraded to have a heavy assault cannon. Detector units are required to see cloaked units.
Terran Units
- SCV Space Construction Vehicle
- Marine
- Firebat Marine
- Ghost
- Medic (expansion)
- Vulture Hoverbike
- Goliath Battle Mech
- Siege Tank
- Wraith Starfighter
- Valkyrie Frigate (expansion)
- Battlecruiser
- Science Vessel
- Quantradyne APOD-33 dropship
Protoss
The Protoss have a variety of heavy units but only one type of infantry unit. Their units all feature shields as extra protection, and they have units capable of psionic attacks. Many of their units rely on robotics. Once damage has eliminated the shields of a Protoss unit, they can not be repaired (although damaged shields will slowly regenerate). Their Archon unit is created by merging two Templar units. Their Arbiter unit allows for complete and unpowered cloaking of all friendly units near it. The Arbiter can also teleport units from remote locations to it's location on the battlefield. All Protoss units and structures are teleported into the battle area instead of being constructed, making building a base very fast for a Protoss player.
Protoss Units
- Probe
- Zealot
- High Templar
- Dark Templar (expansion as playable)
- Archon
- Dark Archon (expansion)
- Reaver
- Dragoon
- Interceptor
- Corsair (expansion)
- Carrier
- Arbiter
- Observer (cloaked)
- Shuttle
Zerg
The Zerg faction relies on organic technology, so all of their units and structures are alive, requiring a hive or colony to generate the living gunk or "creep" that their buildings require to exist. Most Zerg units have relatively low "hit points" compared to similar units of other factions. The faction is infamous for it's cheap units, particularly the Zergling and the anti-air Scourge. Their detector unit also serves as their transport and unit control system. Their units will slowly auto-heal if not fully killed in combat.
Zerg Units
- Drone
- Zerglings
- Hydralisk
- Lurker (expansion)
- Infested Terran
- Ultralisk
- Defiler
- Scourge
- Mutalisk
- Guardian
- Devourer (expansion)
- Queen
- Overlord