Difference between revisions of "Ork"

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'''Orks''' are a [[Humaniod]] species from the [[Warhammer 40,000]] universe.
'''Orks''' are a [[humanoid]] species from the [[Warhammer 40,000]] universe.


They are basically Space Orc soccer holligans.
They are basically [[fantasy]] orcs with guns.


== History ==
== History ==
While the Exact Origins of the Orks are unknown, it is generally believed that they were [[Genetic Engineering|Genetically Engineered]] as a sort of biological weapon, a move which ultimately backfired and whiped out their creators.
While the exact origin of the Orks is unknown, it is generally believed that they were [[genetic engineering|genetically engineered]] as a sort of biological weapon, a move which ultimately backfired when they wiped out their own creators.


==Attributes==
==Attributes==
The standard Ork is a large, heavily built green skinned humaniod with large tusks that range from [[Human]] sized to up to six meters tall. Orks are optimized for Combat, being considerably stronger able to survive injuries that would easily kill a human and able to quickly regenerate from grevious wounds. Intellectually, the standard Ork lacks much in comparison with a human and is far more agressive. Orkish [[Technology]] is designed, created and maintained by specialized ''mechboyz'', which are born with a highly developed if instictual and subcontious understanding of Machinery, science and technology. Orks are naturally closely associated with several other creatures, notaby the Smaller Gretchens and Squigs.
The standard Ork is a large, heavily built green-skinned humanoid with large tusks. They range from [[human]]-sized to up to six meters tall. Orks are optimized for combat, being considerably stronger than humans of similar size, able to survive injuries that would easily kill a human, and able to quickly recover from nearly any wound that doesn't kill them outright. Intellectually, the standard Ork lacks much in comparison with a human and is far more aggressive. Orkish technology is designed, created, and maintained by specialized ''mechboyz'', who are born with a highly developed if instinctual and subconscious understanding of machinery, science, and technology. Orks are naturally closely associated with several other creatures, notaby the smaller Gretchins and Squigs.


Orks are fungus based lifeforms and reproduce via spores. An adult Ork constantly produces and release spores that develop an Orkiod Ecology, starting with fungus, then Squigs, Gretchens develop underground in potato like wombs and eventually this gives rise to fully capable Orks. This is deeply problematic, as even if an Orkish attack on a Planet is defeated, it is quite likely that Feral Orks will establish themselves on the planet and complete removal of Orks is extremly dificult.
Orks are fungus-based lifeforms and reproduce via spores. An adult Ork constantly produces and releases spores that develop an Orkoid ecology, starting with fungus, then Squigs.  As the Orkish ecosystem spreads, Gretchens develop underground in potato like wombs and eventually give rise to fully capable Orks. Orkish ecology is deeply problematic, as even if an Orkish attack on a planet is defeated, it is quite likely that feral Orks will establish themselves on the planet, making complete removal of Orks is extremely difficult.


== Organization ==
== Organization ==
The status of an Ork in Orkish Society is determined by the size of the Ork in Question, Bigger Orks hold higher status. Larger Orks hold the title of Nob and maintain position through blunt physical force. The Largest Ork in the established group holds the title of boss.
The status of an Ork in Orkish society is determined primarily by size, with bigger Orks holding higher status. Larger Orks hold the title of Nob and maintain the positions through blunt physical force. The largest Ork in an established group holds the title of Boss.


Besides this, various subgroups of Orks exist based more around common ideology and sometimes biology known as Klanz.
Beyond simple groups or "mobz", various subgroups of Orks exist based more around common ideology and sometimes biology known as Klanz.


== Threat Assessment ==
== Threat Assessment ==
{{sectionstub}}


== Orks of Note ==
== Orks of Note ==
*Ghazghkull Mag Uruk Thraka
*Ghazghkull Mag Uruk Thrakka


{{Stub}}
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[[Category:Factions]]
[[Category:Factions]]
[[Category:Warhammer 40,000]]
[[Category:Warhammer 40,000]]

Revision as of 13:50, 4 August 2008

Orks are a humanoid species from the Warhammer 40,000 universe.

They are basically fantasy orcs with guns.

History

While the exact origin of the Orks is unknown, it is generally believed that they were genetically engineered as a sort of biological weapon, a move which ultimately backfired when they wiped out their own creators.

Attributes

The standard Ork is a large, heavily built green-skinned humanoid with large tusks. They range from human-sized to up to six meters tall. Orks are optimized for combat, being considerably stronger than humans of similar size, able to survive injuries that would easily kill a human, and able to quickly recover from nearly any wound that doesn't kill them outright. Intellectually, the standard Ork lacks much in comparison with a human and is far more aggressive. Orkish technology is designed, created, and maintained by specialized mechboyz, who are born with a highly developed if instinctual and subconscious understanding of machinery, science, and technology. Orks are naturally closely associated with several other creatures, notaby the smaller Gretchins and Squigs.

Orks are fungus-based lifeforms and reproduce via spores. An adult Ork constantly produces and releases spores that develop an Orkoid ecology, starting with fungus, then Squigs. As the Orkish ecosystem spreads, Gretchens develop underground in potato like wombs and eventually give rise to fully capable Orks. Orkish ecology is deeply problematic, as even if an Orkish attack on a planet is defeated, it is quite likely that feral Orks will establish themselves on the planet, making complete removal of Orks is extremely difficult.

Organization

The status of an Ork in Orkish society is determined primarily by size, with bigger Orks holding higher status. Larger Orks hold the title of Nob and maintain the positions through blunt physical force. The largest Ork in an established group holds the title of Boss.

Beyond simple groups or "mobz", various subgroups of Orks exist based more around common ideology and sometimes biology known as Klanz.

Threat Assessment

This section is a stub and needs to be completed. You can help by editing this article.

Orks of Note

  • Ghazghkull Mag Uruk Thrakka


This article is a stub and needs to be completed. You can help by editing this article.