Difference between revisions of "Ergonomics"
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'''Ergonomics''' is the | '''Ergonomics''' is the science of designing things to be easy and comfortable for human operators to use. | ||
== Bad Ergonomic designs == | == Bad Ergonomic designs == | ||
In [[science fiction]], some things have bad ergonomic designs that make them awkward to handle and severely decrease their effectiveness. Specific examples include the following: | In [[science fiction]], some things have bad ergonomic designs that make them awkward to handle and severely decrease their effectiveness. Usually this is because someone who designed them placed aesthetics as a higher priority than functionality in design. Specific examples include the following: | ||
*TNG-era [[hand phaser]]s | *TNG-era [[hand phaser]]s | ||
*[[Bat'leth]]s | *[[Bat'leth]]s | ||
*[[Staff weapon]]s | |||
*[[Plastic Chef Neelix|Neelix's Kitchen]] | |||
[[Category: Real Technology]] | [[Category: Real Technology]] |
Latest revision as of 22:22, 2 February 2013
Ergonomics is the science of designing things to be easy and comfortable for human operators to use.
Bad Ergonomic designs
In science fiction, some things have bad ergonomic designs that make them awkward to handle and severely decrease their effectiveness. Usually this is because someone who designed them placed aesthetics as a higher priority than functionality in design. Specific examples include the following: